Notes:
The Vigo gunship floorplan is fantastic and allows for amazing personalization through decoration, as you can see. The table, Vigo hologram, and loot box are part of the ship itself, as are the pilot and operations station/co-pilot chairs. Everything else I added.
As you can see, I do have some of my mods running at the time I took the screenshots. The blue Millennium Falcon chairs come from my Rail’s YT1300/YT2400 Interior Upgrades mod (just the chairs part; the YT wall changes aren’t necessary to see the chairs on the Vigo). Without the mod people see a typical operations station chair and, at the navigator’s desk and holonet comm station I built, original (pre-Chapter 6) squared metal chairs.
Also in the comm station is visible my Rail’s Black Hologram Display Base mod at the base of the Mustafarian miner hologram.
Chapter 8′s /rotate Pitch and Roll commands were what enabled me to flip the technical console upside down (in pix 5 and 6); to tilt the ISD holo so it looks like it’s on the table (!@#!$!@# SOE made it so you can’t actually put anything on or above the table), and; to create the “Holonet Transmission Plate” Rail is standing on in pic 4. Can you guess what the object is?
Notes:
The live part of the crew needs a place to sleep, dress, exercise, and recuperate. This room, just down from the elevator to the bridge, is ideal for crew quarters and a small shipboard med bay. In the last pic you can just see the curtain (skirts) that implies that the medical bunk can be made private.
Other than the Falcon chair, the only other mod affecting this room is my Rail’s Droids: 21B Surgical to KOTOR Executive Droid mod. Without the mod you see, appropriately, a 2-1B surgical droid at the “Medical Monitor” data terminal.
Check out the page on my Weight Bench object to get a better look at the weight bench in the corner.
Notes:
Every hard-working crew needs a place to unwind, so I’ve provided a couch, padded chairs, cantina seats surrounding small tables, a dejarik board, and, of course, a well stocked bar complete with one of my original C8 Bartender droids.
Notes:
Upon landing on the lower deck in the elevator off the Fenris Caller‘s engine room you first see a pair of “Radiation Suit” outfits (heavy flight suits, gloves, and boots). Entering the engine room proper reveals two engineer droids at work on the consoles, an R4 plugged into another console (using a pulverizer as the arm connector), and three other astromechs of different designations waiting in their sockets along the opposite wall (look close at the last screenshot). There is also a toolchest, a ship crafting tool called “Toolbox”, and several other objects designed to enhance the atmosphere of a working engine room.
Notes:
The operations room is near the engine room on the lower deck, but has no clear purpose. Although SOE did a fantastic job with the rest of the ship, this room looks like an afterthought or “just because we have space” thing. The consoles along the forward wall look good, but have no screens above them. Opposite the consoles, at the back of the room, are two non-functioning doors. They have the appearance of escape pod doors scattered throughout the upper two decks, but lack the escape pod console.
You can see in the first pic the little survey tool beside the door. I used these throughout the ship to label non-secure doors–secured doors got the round, craftable data terminal.
/rotate Pitch enabled me to slip the engineer droid beneath the console.
The R3 is zapping a pair of Circuit Boards with an entertainer’s sparkler pitched, rolled, and yawed into place to look like the droid’s utility arm.
Notes:
Every combat ship needs some place for the boarding or landing parties to strategize, equip themselves, and rally for deployment. Tactical Ops Prep is that room. The table in the center is again a fixed piece of the POB environment. The chairs and everything else I added.
This room is perhaps the most obviously modded aboard the ship. The BARCs in the back (the third image) are my custom Rail’s BARC Speeder Deco Item Anywhere mod. The four dark blue HK-77s are actually dark blue probot models (mod: Droids: Probot to HK77) named “Ship-to-Ship Breach and Assault Droids”. Along the wall in front of the “Breach” droids are two rows of 5 Battle Droids (10 in all). They look like IG88s thanks to my Rail’s Droids: Battle Droid to IG88 mod. Without the mod, they look like standard CES Battle Droids, which still elicits a “holy shit” from everyone who sees the 10 of them waiting to be ordered to debark and attack a target.
Notes:
Shots three and four are of two of the escape pod doors on the middle deck. I used a survey device to label the first “Refresher Stations and Vibro Showeres” and a craftable terminal to make the other non-opening door the “Brig.”
Although I (Firbacca) crafted all the droids aboard the Fool’s Gold, I didn’t feel like respeccing from shipwright/structures and then spending another three weeks crafting all the damned components and subcomponents for the Fenris Caller‘s droid crew. Instead I turned to my good friend and droid engineer extraordinaire, Syren, to make the droids to my specs. She did a fantastic job, but included one extra droid in my package–the “Whipping Bot” you see standing before the elevator in pic five.
The last pic is of a non-functioning door on the lower deck. It heads toward the bow, so I made it the “Forward Airlock and Boarding Ramp” with a secured data terminal on the left providing the name. Flanking the door are E.V.A. suits, boots, gloves, and helmets crafted by another good friend, Elysse Darkstar. As you might expect, another pair of Battle Droids (modded into IG88s) remain on station to secure the forward hatch.
Want to spice up your house, ship, or public structure? Give me a call; I’m for hire. In-game you can find me on Rail or Firbacca, on the Kettemoor server.